The bubble-filled region of Fog Canyon isn’t technically underwater, but the muffled filter over all of its audio goes hand-in-hand with jellyfish enemies and a brighter blue tone. The lush environment of an area called Greenpath feels bustling and humid, a stark difference to the cold, dark caves of the Forgotten Crossroads. For example, walls on the border of the Fungal Wastes, even impassable ones in other areas, will be dotted with its telltale mushrooms. There are far more of these distinct biomes than I ever expected to discover, and the edges of each one blend together with the next in ways that help them make sense in the world. Art, music, color tone, sound, and a million other little details combine to give each area of the map a distinct sense of place, and those areas jigsaw together in a way that feels intentional and alive. But what’s truly captivating about the exploring this long-dead kingdom is its atmosphere. I could wander in basically any direction and find bosses to fight, upgrades to collect, and secrets to uncover. The deeper I went into Hollow Knight, the more I was surprised at just how much content and freedom it has to offer. But more than that, it’s rich with lore, history, and purpose that drew me into a 2D Metroidvania kingdom I wanted to uncover every inch of. The expansive catacombs of Hallownest have countless paths to explore and secrets to find. It’s not hard to get lost in the deep, subterranean world of Hollow Knight – and I mean that in more ways than one.
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